Act
3:
Set in
Chicago during the prohibition and Al Capone's reign, Stranger is sent
to investigate rumors of a massive zombification project started by a mad
scientist hired by Al Capone. Called "Frankenmob", this project uses
science to ressurect Capone's mobsters from any condition of death or dismemberment
into some sorts of (almost) presentable monsters with super-human strength,
and retaining most of the human abilities such as speech, gun-use, eating/drinking,
thought, etc. Fairly simple plot here, this act goes overkill (sorry)
on the shooting. All sides posses Tommyguns, and the streets get
flooded with blood early on. The only difficulty is keeping enough
bullets to defend yourself. I discovered a bug in this scenario,
there appears to be a never-ending movie sequence after you kill Capone's
top dog, where you can listen to the mobster monsters try to find you with
vividly colorful language. Having the hulky Icepick around (a frankenmobster
turned good) is a real ease on your bullet wallet. This is a very
funny act, if you aren't weak of heart. If you are, you really shouldn't
be playing this game in the first place.
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